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This synthetic explosion sound is bigger than that of "ExplosionBombBlastAmbient", giving a hint of a large fireball that rises for a few seconds after the initiation of the blast. Still, it is totally synthetic (not a recording). Pretty good, I think. Created in Cool Edit Pro.
Type
Wave (.wav)
Duration
0:11.424
File size
4.2 MB
Sample rate
48000.0 Hz
Bit depth
32 bit
Channels
Stereo
1 year, 10 months ago
Thanks for the note, marythewitch. Interesting animation.
1 year, 10 months ago
thank you, used it in my animation: https://youtu.be/_y70RenMpOI
4 years, 8 months ago
@FD_Bratish, however, I would be happy to just grant you a license to include my sound in your derivative work, and then of course you can do whatever you want with that derivative work. I will even grant that FreeDoom can use it. You can even do all that without attribution, if there is some particular reason you can't provide attribution. I will even hereby affirm that I give you permission to include it in this work of yours with the understanding that said work is to be redistributed under the BSD license used with FreeDoom or a patch for it, or whatever. But I'm not interested in putting my stuff into the public domain.
4 years, 8 months ago
@FD_Bratish, thanks for asking. No, I will not put my work into the public domain just because FreeDoom is unwilling to provide simple attribution (which would cost them nothing).
4 years, 8 months ago
Hello! I am creator of sound mod for FreeDoom,
https://www.doomworld.com/forum/topic/104732-total-sound-modification-for-freedoom/
and authors of aforementioned game want to accept my work as a replacement for old sounds. However, it is important that sound from FreeSound.org is licensed by Creative Commons 0. Do you agree to change the license of this sound so that it can be inserted into FreeDoom? Waiting for your answer.