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f016ms_RaySpace.wav

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Z
zombieknobtw...

May 4th, 2012

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Sound effects > Electronic / Design
Explosive

Simulated in a room in a building

Sound illegal or offensive? Flag it!
blast
explosion
mathematical-model

Type

Wave (.wav)

Duration

0:03.000

File size

516.8 KB

Sample rate

44100.0 Hz

Bit depth

16 bit

Channels

Stereo

Comments
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Z
zombieknobtw...

12 years, 3 months ago

This pack was created like this....

http://en.wikipedia.org/wiki/Blast_wave

This is a mathematical simulation of an explosion. All the sound files were created using the modified Friedlander equation. This source was then convolved using
an 'Image model' of a room 3 X 3 X3.7m
based on this code by Eric Lehmann

http://www.eric-lehmann.co/fast_ISM_code/index.html

Then I used RaySpace to model the floor that the room is in

Then I used a model of a city (New York!) in Blender and some maths to calculate an IR Sweep file for Waves IR1
Finally I added some non-linearality via a valve model guitar amp plug in because explosions are non linear.

Basically you can create explosions of all scales using the original Friedlander equation produced source and various reverbs and some distortion (non-linear model).

In this case the time to zero was 16ms.

R
rakurka

12 years, 3 months ago

did you use a room reverb ore did you set up a speeker in a building and the record the pulse sweep??

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  2. 2 comments
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