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I generated a "chirp" with audacity going from something like 400 to 0, logarithmically. Then i faded it in and out. Useful for video games, especially old ones, for running into a wall or something like that.
Type
Wave (.wav)
Duration
0:00.500
File size
43.1 KB
Sample rate
44100.0 Hz
Bit depth
16 bit
Channels
Mono