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Microphone Used: SM58
DAW Used: Audacity
Objects Used: Bathmat, Leather sofa, Vocals, Audacity Noise Generator
Methodology: Breathed gently into the microphone to create the sound of air rushing about, layered this alongside generated white & brown noise, with impact sounds creating from thumb my chest, hitting my sofa with sticks and a bathmat against the wall. Also used vocalised explosion sounds and edited it heavily to remove the recognisable 'vocal' sounds. Many explosions are variations of each other, and have been layered together and pitch shifted for diversity.
Type
Wave (.wav)
Duration
0:02.600
File size
448.2 KB
Sample rate
44100.0 Hz
Bit depth
16 bit
Channels
Stereo
4 years, 8 months ago
dayyyym fine
8 years, 8 months ago
hi my name is kim dongin. our team used your sound in our new game. when we launch game will give you link.
8 years, 9 months ago
Damn fine indeed
8 years, 10 months ago
agreed ! Damn fine !
8 years, 10 months ago
Damn fine work