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September 21st, 2015

Microphone Used: SM58
DAW Used: Audacity
Objects Used: Bathmat, Leather sofa, Vocals, Audacity Noise Generator
Methodology: Breathed gently into the microphone to create the sound of air rushing about, layered this alongside generated white & brown noise, with impact sounds creating from thumb my chest, hitting my sofa with sticks and a bathmat against the wall. Also used vocalised explosion sounds and edited it heavily to remove the recognisable 'vocal' sounds. Many explosions are variations of each other, and have been layered together and pitch shifted for diversity.

Comments

  • avatar
    kdk00123 3 years, 9 months ago

    hi my name is kim dongin. our team used your sound in our new game. when we launch game will give you link.

  • avatar
    ILikeJam 3 years, 11 months ago

    Damn fine indeed

  • avatar
    BigVox 3 years, 11 months ago

    agreed ! Damn fine !

  • avatar
    AwkardJoJoeh 3 years, 11 months ago

    Damn fine work

    4 commentss

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  • Currently /5 Stars.
(7)
Type
Wave (.wav)
Duration
00:02:600
Filesize
448.2 KB
Samplerate
44100.0 Hz
Bitdepth
16 bit
Channels
Stereo
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