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This kind of noise randomly generates the values -1 or +1 at a given rate per second. This number is the frequency. In this example the frequency is 1600 Hz. The algorithm for this noise was created two years ago by myself in C++, as an imitation of noise generators in SuperCollider 2.
Type
Mp3 (.mp3)
Duration
0:30.081
File size
942.5 KB
Sample rate
44100.0 Hz
Bitrate
256 kbps
Channels
Stereo