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An old pendulum wall clock recorded with 3 mics.
Type
Wave (.wav)
Duration
0:17.333
File size
3.2 MB
Sample rate
48000.0 Hz
Bit depth
16 bit
Channels
Stereo
3 months, 3 weeks ago
Exactly what I needed 😄👍🥰
Well, to be _perfect_, I'd love to have a separate, loopable, 30-second track of just the tick-tock sound! 😂 Old clocks will never tick and tock _exactly_ in the same way — gears and cogs pulling the hands along will make slightly different noises every now and then.
You _can_ easily loop the first second (one tick, one tock, repeat _ad nauseam_) from this audio clip. You can also see how precise the clock is; winding up the hammer mechanism takes precisely two seconds, and then each hammering will be done in intervals of two seconds (actually, 1.95 seconds) each. This makes cutting & pasting from this sound clip a very simple affair. Note that perfectionists will be able to do a lot of editing for each of the bell strikes; lazy people like myself will just use the _last_ strike as a template for all possible 12 combinations, keeping the delightfully loooooong fade-out of the metallic ringing (around 10-12 seconds, depending on how well you hear! 👂
Since I'm using this inside the virtual world of Second Life, which, like most 3D platforms, has 3D sound, I down-mixed the recording to mono, and then boosted the sound up considerably (Second Life has its own quirks and ways of adjusting the volume). When doing this, there is a reasonable amount of background white noise that gets amplified as well — the perfectionists will want to filter some of it out. The main issue will be to deal with the fading-out of the metallic ringing *without* losing the tick-tock sound. I imagine that audio wizards will be able to get a 'baseline' waveform for the ticking of the clock and subtract it from the bell sound; and *then* they'll be able to remove the background white noise pretty easily with a good filter.
As you see, a lot can be done with these 17 seconds of very-high-quality recording!
Thank you very much for allowing us to freely hack & slash at your artwork. You're very generous with the Freesound community!