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Why did the so called hero have to tell the blogoraphs about the sand chip for cave 19 before defeating the gongorath? Now their positive charisma actions will be weighted against all greed scored choices to determine the optional ending during this post-end pre-credits scene.
ZynAddSubFX Space SynthBrass in LMMS, fadein/out looped in Audacity.
Hearing this, I thought of video game end scenes where the flow of the gameplay is completely interrupted and it becomes a walking simulator. Thinking of ADACA, maybe Hellblade, Penumbra, Half-Life 1/2 kind of. Tell me of more examples if you get it.
Goes well with Light at the End of the Tunnel.
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Type
Flac (.flac)
Duration
0:10.999
File size
486.2 KB
Sample rate
48000.0 Hz
Bit depth
16 bit
Channels
Stereo