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A set of big cinematic drums created primarily from white noise. It is ideal to use in samplers like Slicex (Image Line), where each of these sounds has its own midi key (you just need to disconnect the volume from velocity link in the sampler settings, and also adjust the volume envelope properly so that each beat is triggered and passed completely only from pressing the midi key). These are recorded sounds with different, sequentially increasing velocity of pressing. Each sound has its own time marker. Also in Slicex sampler, in the articulation editor, you can play with the "Sample start" parameter, link it to the velocity and play with the envelope curve of this dependence. This gives a very interesting distant effect and attack softening.
When creating, three synthesizers were used (placed in a panorama), in which such parameters as level envelopes, filters, and many others, were linked to macro controllers. Also, the values of almost all the parameters of the same name on each of the synthesizers slightly diverged to create more liveliness, including the start of the attack. Separate layers, also created from white noise, were responsible for creating a click on the drum head. Also, with the help of an envelope follower, a low-frequency rumble was applied from below, in accordance with the amplitude envelope of the beats. Then all this was polished by processing. A distant room was created with the help of a convolution reverb and a finely dispersed, haze-like tail of the reverberation (plate).
Enjoy it! Please, share links to your work where
this sound was used.
Note: audio quality is always better when downloaded.
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Type
Wave (.wav)
Duration
4:48.420
File size
52.8 MB
Sample rate
48000.0 Hz
Bit depth
16 bit
Channels
Stereo