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Normal impact sound. Enjoy it. If it does not bother you, share links to your work where this sound was used.
When you think that you already know how..., it means that you don't know anything yet!
Type
Wave (.wav)
Duration
0:02.677
File size
1004.4 KB
Sample rate
48000.0 Hz
Bit depth
32 bit
Channels
Stereo
1 year, 2 months ago
nice
4 years, 4 months ago
Thank you, really interesting to learn about!
4 years, 4 months ago
xiletobom
By layers:
1. In the phase before the strike, there is a combination of three layers: two of them imitate a swish, created from white noise. In short, different filters and their settings were used here. The third layer is the two-layer drag sound of the stone slab I created earlier. It was created from the actual recording of the grinding of bricks on concrete tiles (and lowered down an octave), and an additional layer of low-frequency noise and a bunch of sound treatments.
2. A impact consists of two components: kick with decay made of white noise. For accent, the previously recorded sound of a kick on a pine tree was applied (of course, it was pre-heavily processed with a compressor)
3. Layers parallel to the impact: crunching sounds (recorded in the forest), the sound of squelching slime. These two layers are difficult to hear separately, because they are masked by layers of gravel.
4. Two layers of gravel: The first layer of gravel is created artificially, from the separate sounds of small stones falling. For the multi-drop effect, a granulazer was applied with appropriate settings. The second layer with a gravel is real gravel and sand.
I will not write about the processing and automation of various parameters. It turns out too bloated.
4 years, 4 months ago
This sounds awesome! If that's you're kind of think - I'd love to read what you used to make this.
I hear...
1. ... no idea what the thing in the beginning is... reverse noise?...
2. well yeah... boom
3. gravel... simulated with... pitched down rice?
yeah no, no idea :D