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Sounds of shots from sci-fi weapons. Synthesis on the Sytrus synthesizer (no samples). Subsequent multi-stage processing and combination of layers. Almost all of the serial shot sounds presented here have a single option (see the mark at the end of the file name), so that you can create your rate of fire, for example using an arpeggiator on one note. At the same time, do not forget to adjust the ADSR envelopes, this is very important in order to get the desired articulation of a series of shots. Single shots themselves do not sound as good as serial shots. Moreover, it may seem that the shots in the series and single, under the same number do not correspond to each other at all. You will understand that this is not the case when setting up your series of shots, the main thing, as I said, you need to correctly adjust the ADSR. May be useful for your work. If possible, I ask you to publish here links to your work where these sounds were used.
When you think that you already know how..., it means that you don't know anything yet!
Type
Wave (.wav)
Duration
0:03.104
File size
1.0 MB
Sample rate
44100.0 Hz
Bit depth
32 bit
Channels
Stereo
4 years, 9 months ago
miguel8822
Hello. Thank you for your feedback. I'm glad the sound was helpful. ADSR (attack, decay, sustain, release) means contraction, which implies the curve of sound articulation, depending on time and level. Of course, post a link.
4 years, 9 months ago
Hi newlocknew! I'm new game developer so still learning the basics of every aspect in game developing. I dunno what you mean by adjust ADSR, I use Audacity to edit sounds and only know the basics. Im currently working on a mobile game which hopefully will be available on play store the following next weeks so I don't have a link to share right now but Ill put here if it gets approved by Google. Thank you very much for this awesome sound!