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wateradd.aif

Overall rating (20 ratings)
irad

March 27th, 2006

Follow
Soundscapes > Urban
earth-wind-fire-water SESSION #2

another attempt to model a "watery state". here i tried to simulate the crowding and density of moving water drops that together form a mass (of water). i recorded a 30second sample of streaming water hitting the ground from high. this was processed with a speed shifter, noise reduction, granular processing, delay/reverb, modulated allpass filters and some more. i selected short sound fragments from the processed results and used a custom program to place them in different positions on a virtual 3D sound space. in this final result you can hear water droplets coming from different positions in space and a background wall of sound with varying timbre, which is the dense mass formed by the droplets together.

Sound illegal or offensive? Flag it!
artificial-space
competition
droplets
soundscape
synthesis
water

Type

AIFF (.aiff)

Duration

1:25.439

File size

14.4 MB

Sample rate

44100.0 Hz

Bit depth

16 bit

Channels

Stereo

Comments
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B
BeerBarend

7 years ago

The penetrating force is exactly right for this sound.

G
gerryr

16 years, 5 months ago

Really like this one. It sprinkles and crackles while maintaining an persistent undercurrent of penetrating force that works well together. Nice job.

S
sadlark

18 years, 8 months ago

Very nice.

  1. 597 downloads
  2. 3 comments
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