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For "fast" score or gold increase SFX in games this should be used alongside the second part. The two sounds should play at the same time and be off-sync by a random value between 0-0.5 seconds. This will give a lot more variance and depth to your gold increase sound in your game.
If this helps, let me know in the comments!
Type
Mp3 (.mp3)
Duration
0:11.435
File size
122.4 KB
Sample rate
44100.0 Hz
Bitrate
88 kbps
Channels
Mono