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A spooky pulse or ambience, great for looping in the background of a scene or in a game. This is a recording of the Pacific ocean's waves crashing inside of a cave. Then I used a brickwall High-pass and Low-Pass which resulted in this weird ringing around 1K. I'm not sure why a brickwall slope causes this (Ozone EQ specifically).
- Sounds by SecureSubset.
Type
Wave (.wav)
Duration
0:29.014
File size
16.0 MB
Sample rate
96000.0 Hz
Bit depth
24 bit
Channels
Stereo
5 days, 6 hours ago
I don't know if you realize how good this is.
1 month, 1 week ago
The "brick" is very interesting. And I'm loving how you got the sounds in the first place. Thats amazing work.