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Explosion, 8-bit, 01.wav

Overall rating (60 ratings)
InspectorJ

November 18th, 2018

Follow
Instrument samples > Synths / Electronic

Audio of a synthesized 8-bit explosive damaging sound made with white noise, as if a character is taking damage in a classic RPG video game.

This sound is not in the public domain. Please attribute/credit the sound if you use it. If you would prefer to not have to give attribution, then take a look at the attribution-free license.

An example of how you might credit is by putting this in the description/credits:
"Explosion, 8-bit, 01.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

If any of these sounds have been of help, and you are feeling charitable, please do consider donating to Freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated! And for more awesome sounds, do please check out my sound libraries or SFX store.

Please comment on where you intend to use the sound, and feel free to post a link to the work where you used it if you want (I enjoy watching/listening to anything you create!)

The sound was created with the excellent BFXR software on 15th November 2018.

Note: Audio quality is always better when downloaded.

Feel free to credit on IMDb | Patreon

Sound illegal or offensive? Flag it!
8
8-bit
8bit
bang
Bang
bit
damage
Damage
explode
Explode
explosion
Explosion
noise
retro
white

Type

Wave (.wav)

Duration

0:00.263

File size

22.9 KB

Sample rate

44100.0 Hz

Bit depth

16 bit

Channels

Mono

Comments
Please log in to comment
A
Andmes

1 year, 5 months ago

perfect

Y
yonota

1 year, 7 months ago

im using this for my rocket jump mechanic in my game

M
moophette

2 years ago

i scratched it on my use

Purrpy

2 years, 10 months ago

Using this in my tower defense game as the sound for missiles exploding!

C
ChaosGamer3556

3 years, 5 months ago

epic sound dude (:

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  1. 8.0K downloads
  2. 10 comments
Attribution 4.0
You are free to share (to copy, distribute and transmit) and to remix (to adapt and modify) as long as you credit the author of the sound. Get attribution text...
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