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SoundScape Two_Thrill From Egypt.wav

Overall rating (27 ratings)
FreddyFool

January 28th, 2013

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Soundscapes > Synthetic / Artificial

This is an haunted ambient for an egyptian museum and/or a tomb. It grows up slowly because it's made for a scene where a character enters this ambient and goes out in two minutes, just in time to avoid facing the evil inside this room. I have used Massive (Native Instruments) for violin-like sounds (the scale used is C-Db-E-F-G-Ab-B-C; played with M-Audio 49 keyboard; chords where made by random counterpoint) and for bass pulse and drones; Cameleon 5000 (Camel Audio) for "swish" sounds (alien preset with one randomization). I also have used Absynth 5 for noise and electricity; I have made the basic sound using Sine Wave generators, distortion and lowpass filters in Absynth, then randomizing the resulting sound pushing the "randomize" button until I was satisfied. The file is 24 bits and 48kHz (ready for film scoring).

Sound illegal or offensive? Flag it!
horror
soundscapes
thriller

Type

Wave (.wav)

Duration

3:07.125

File size

51.5 MB

Sample rate

48000.0 Hz

Bit depth

24 bit

Channels

Stereo

Comments
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G
grittyacid

4 years, 9 months ago

Amazing thanks for sharing this.

K
korpasmagdalena

5 years, 2 months ago

Thank you !

ecklectic

6 years, 8 months ago

mansby. mansby downloadin this one. thanks bro

J
jamesdesert

7 years, 7 months ago

hello This is a great track. Could i use this for a low budget feature film ? if yes let me know how you would like to be mentioned on the credits Thanks johan/james

O
OlivierYC

8 years, 10 months ago

Hi Freddy, really great track.

I'm making an indie game with a few others. Would you be ok with us using your track (minus the silence at the end) for one of the levels? Here's a link to our project, please let us know what you think.

http://gamejolt.com/games/pyramid-2016/197330

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  1. 2.1K downloads
  2. 11 comments
Attribution 3.0
You are free to share (to copy, distribute and transmit) and to remix (to adapt and modify) as long as you credit the author of the sound. Get attribution text...
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