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Processed version of randomized sample-slicing in the Sonic Pi music coding language, using three speech sounds in the triple threat linguistics project by @s9ames (Italian, German, English).
https://freesound.org/people/s9ames/packs/13020/
Code here:
```
spchde="/Users/alex/Downloads/203906__s9ames__bologna-speech-german.wav"
maxde=sample_buffer(spchde, 0).onset_slices.last[:index]
spchit="/Users/alex/Downloads/203904__s9ames__bologna-speech-italian.wav"
maxit=sample_buffer(spchit, 0).onset_slices.last[:index]
spchen="/Users/alex/Downloads/203907__s9ames__bologna-speech-english.wav"
maxen=sample_buffer(spchen, 0).onset_slices.last[:index]
with_fx :reverb, room: 0.8 do
live_loop :spchde do
rt=rand(0.85..1.1)
ons=rand(0..maxde)
if(one_in 3) then
sample spchde, onset: ons, rate: rt
end
sleep sample_duration(spchde, onset: ons, rate: rt)
end
live_loop :spchit do
rt=rand(0.85..1.1)
ons=rand(0..maxit)
if(one_in 4) then
sample spchit, onset: ons, rate: rt
end
sleep sample_duration(spchit, onset: ons, rate: rt)
end
live_loop :spchen do
rt=rand(0.85..1.1)
ons=rand(0..maxen)
if(one_in 3) then
sample spchen, onset: ons, rate: rt
end
sleep sample_duration(spchen, onset: ons, rate: rt)
end
end
```
Type
Wave (.wav)
Duration
0:56.819
File size
9.6 MB
Sample rate
44100.0 Hz
Bit depth
16 bit
Channels
Stereo
1 year, 10 months ago
Thank you for this! It's exactly what I need as basis for a scene in the theatre piece "Not all is lost".