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Kept you waiting huh?
A 9mm pistol being fired at night. There are crickets and frogs in the background. The first 6 seconds I left in in case anyone wants to noise reduction them later.
It sounds bad the way it came. What I recommend is to open your choice program, maybe Audacity, Apply a Limiter at 0db threshold at 1.0ms to basically tell your program if it's clipping, turn the volume down, otherwise leave the other stuff like the cool trail of the report alone.
Do not just volume down the entire track: if you just do -55.1 db across the entire file it will sound like popcorn.
If you plug in your DAC and headphones and turn the volume up but not too much to damage your hearing I can attest that this is very much what a 9mm handgun would sound like without hearing protection on (minus your ears ringing).
Setup
Zoom F3
Dual Shure SM58 for stereo
A Smith & Wesson M&P9 Shield M2.0 Performance 9mm handgun maybe less than 1 foot away from the stereo microphone setup
At the time of this writing, I think this is one of very few 32-bit float audio stereo gunfire (not assembled sound effects) in CC 0. And I intend for everyone who wants to expand interest in 32-bit float to use this file to demonstrate how 32-bit float could help with your clipping. Converting this file to 24-bit and trying the same limiter will do it as well.
And hopefully I will be back with more stereo realistic 32-bit float gunfire for use in unusually realistic video games or movies.
Type
Wave (.wav)
Duration
0:11.802
File size
17.3 MB
Sample rate
192000.0 Hz
Bit depth
32 bit
Channels
Stereo