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  • Wolfenstein 3D door sounds

Wolfenstein 3D door sounds

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Started June 19th, 2013 · 4 replies · Latest reply by qubodup 11 years, 11 months ago

Z
ZeHa

0 sounds

3 posts

11 years, 11 months ago
#1

Hey there,

has anybody got a clue about how the door sounds (opening AND closing) of Wolfenstein 3D could have been recorded? I really like those, but I have no imagination on how someone could possibly achieve that.

qubodup

1,410 sounds

456 posts

11 years, 11 months ago
#2

Sound requests work better with links to videos that contain the sound with exact minute : second position.

For example http://www.youtube.com/watch?v=C00n4rDUMNo 2:30.

Sounds like one metal click, a metal bang, then a metal slide and two metal clicks. You could probably use recordings of a key entering a keyhole for the clicks and hitting a metal cabinet and sliding it over the floor. Slowing all of these down by about 50% would make them sound 'heavier'.

Here is a first curious, but half-hearted attempt: http://freesound.org/people/qubodup/sounds/192062/

Z
ZeHa

0 sounds

3 posts

11 years, 11 months ago
#3

Wow that sounds pretty good, thanks for your suggestion. It sounds different, of course, but it sounds pretty realistic.

Btw, I am asking beacuse I need sounds like those for a game that I currently develop. The game not only contains a metal sliding door, but also a wooden sliding door. Do you have any suggestions what I could use for that? The problem is that I don't really know what a wooden sliding door might sound like. A creaking door sound might not fit. Maybe something more pulley-style?

qubodup

1,410 sounds

456 posts

11 years, 11 months ago
#4

Not lucky with the search terms? Door Sliding Wooden brought me to:

http://freesound.org/people/RHumphries/sounds/996/
http://freesound.org/people/RHumphries/sounds/997/
http://freesound.org/people/RHumphries/sounds/995/
http://freesound.org/people/kontest1/sounds/118896/
http://freesound.org/people/joedeshon/sounds/134715/

You could just use these, slow them down or pitch-shift them down to make them appear "heavier"/"bigger". Alternatively one can do the same thing I suggested for the metal door with wooden door elements (the lock sounds were recorded on a wooden door with a metal lock by the way).

Just using the sound I made, perhaps speeding it up or pitch-shifting it up a bit or even leaving it as it is could also be used for the door.

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