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  • removing or reducing certain sounds from samples

removing or reducing certain sounds from samples

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Started September 7th, 2005 · 6 replies · Latest reply by Bram 19 years, 6 months ago

U
udit99

0 sounds

1 post

20 years ago
#1

Is there any way of removing or reducing certain sounds from samples. For eg.

Removing the drum in this sample: ( I like the slogan the guy's shouting)
http://freesound.iua.upf.edu/samplesViewSingle.php?id=7390

or reducing the chirping of the birds in

http://freesound.iua.upf.edu/samplesViewSingle.php?id=7059

( The sound is too sharp)

I've tried messing aroiund with the EQ on Cubase but can't seem to be getting any results

NoiseCollector

4,677 sounds

376 posts

20 years ago
#2

My outdated version of Cooledit 96 allows you to select the sound you want to use as the "noise" in it's noise reduction function and can be used for interesting effects aside from removing hiss and noise. It has a lot of controls. You can google and find the shareware program out there still, Adobe ownsSyntrillium now but you can find the keys to unlock the old software online too. If not, it still works in a limited fashion.

http://www.archive.org/details/noisecollector
J
justinjbrown

0 sounds

7 posts

19 years, 6 months ago
#3

Recycle 2.1 is the absolute best program for doing this...it isolates every sound in the recording(this is easy if it is a clear recording) and turns them into slices that can be individually muted and pitch bent, or rearranged.

The only real problem with this is that it seems to not open anything over a certain length(between 4 and 5 minutes).

www.opticecho.com/lostChord.html
K
kelu

0 sounds

3 posts

19 years, 6 months ago
#4

hi check on demix by the same guy who made livecut ,if it isn'nt bram it s one of his colleague,didn't try it at moment but it seems to make an analysis of your sound and demix them in multiple layers,maybe that can help you :wink:

S
snovich

0 sounds

1 post

19 years, 6 months ago
#5

A Fast and dirty way to get rid of vocals is through good old phase cancellation. The idea is that orthogonal frequencies multiply to zero -- so how can you apply this to an audio file?

Well the usual convenience is that vocals tend to be panned closer to dead center, and the other instruments tend to be panned in various degrees away from center. So if you invert the phase and multiply the inverted signal with the original (can be done in most audio editors), you'll do a good job at supressing the vocals...not perfectly usually, but more can be done though...

I'm guessing the article on VT is pretty much a heavier more in-depth version of this process.

mkultra.us
Bram

122 sounds

1,573 posts

19 years, 6 months ago
#6

http://www.iua.upf.es/mtg/audioscanner/

- bram

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