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Started February 7th, 2026 · 4 replies · Latest reply by qubodup 3 weeks, 6 days ago
i want to post a near to perfect recreation of sfxs from bootleg unlicensed NES/Famicom/Dendy games (other consoles maybe), i've already read that it's illegal to post the rip but say i recreated them in famitracker with the same noise pattern and instrument, would it count?
the game i'm doing is Titenic/Harry's Legend (they both share the same sfx but not music but i don't care about the music), Titenic was hardly ever released and there are few unused sfx in the game.
i don't know how to rip an .nsf so i recreated them and it's .wav already, also note the original devs are bootlegers and are defunct by 2010.
Not a lawyer, just a random dude over the internet.
I think re-creations should be fine. Where it might be problematic is if you found the exact setting or managed to download a project file / template / synth settings to re-create the exact sound.
Reverse engineering, will never give the exact sound and will always end up with "pretty close but not the same sound". So you should be good there.
That's for individual sounds.
If it's musical, the same pattern / melody might be a no.
Hope that helps.
Thanks for the reply! i'm doing the sfx only so no worries then, do note they sound really similar already.
as for music and jingles, the ost is already on my yt so no interest on posting those.
Thanks for asking before uploading.
Basics: On Freesound uploads must be licensable under one of the available license choices. For rips of game sounds the specialized The Sounds Resource community fills that niche.
If one cannot tell the difference between the original SFX (assuming that site's content is accurate) and your upload, complicates things. If the sound has a recognizable melody, that complicates things (1-Up, Power-up, any music).
Listener reaction: "Oh, that's like the super mario jump sound" = okay; "Oh, that is the super mario jump sound" = uh oh.
Threshold of originality is an interesting concept to consider, though I am not aware of instances of this being applied to sound effects. The sounds originally stemming from a massive global intellectual property complicates things.
An ideal scenario for moderation:
While checking, I removed two sounds that were too close to Super Mario melodies. (I'm one of the volunteer moderators of Freesound)