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  • Unlicensed games sound.

Unlicensed games sound.

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Started February 7th, 2026 · 4 replies · Latest reply by qubodup 3 weeks, 6 days ago

SomariJam6

0 sounds

2 posts

3 weeks, 6 days ago Edited: 3 weeks, 6 days ago
#1

i want to post a near to perfect recreation of sfxs from bootleg unlicensed NES/Famicom/Dendy games (other consoles maybe), i've already read that it's illegal to post the rip but say i recreated them in famitracker with the same noise pattern and instrument, would it count?

the game i'm doing is Titenic/Harry's Legend (they both share the same sfx but not music but i don't care about the music), Titenic was hardly ever released and there are few unused sfx in the game.
i don't know how to rip an .nsf so i recreated them and it's .wav already, also note the original devs are bootlegers and are defunct by 2010.

Sadiquecat

3,494 sounds

486 posts

3 weeks, 6 days ago
#2

Not a lawyer, just a random dude over the internet.

I think re-creations should be fine. Where it might be problematic is if you found the exact setting or managed to download a project file / template / synth settings to re-create the exact sound.
Reverse engineering, will never give the exact sound and will always end up with "pretty close but not the same sound". So you should be good there.
That's for individual sounds.

If it's musical, the same pattern / melody might be a no.

Hope that helps.

CC0 Be a hero.
SomariJam6

0 sounds

2 posts

3 weeks, 6 days ago
#3

Thanks for the reply! i'm doing the sfx only so no worries then, do note they sound really similar already.
as for music and jingles, the ost is already on my yt so no interest on posting those.

qubodup

1,602 sounds

502 posts

3 weeks, 6 days ago Edited: 3 weeks, 6 days ago
#4

Thanks for asking before uploading.

Basics: On Freesound uploads must be licensable under one of the available license choices. For rips of game sounds the specialized The Sounds Resource community fills that niche.

If one cannot tell the difference between the original SFX (assuming that site's content is accurate) and your upload, complicates things. If the sound has a recognizable melody, that complicates things (1-Up, Power-up, any music).

Listener reaction: "Oh, that's like the super mario jump sound" = okay; "Oh, that is the super mario jump sound" = uh oh.

Threshold of originality is an interesting concept to consider, though I am not aware of instances of this being applied to sound effects. The sounds originally stemming from a massive global intellectual property complicates things.

An ideal scenario for moderation:

  • The uploads are noticeably different, using the same basic waveforms, but different notes and/or melodies and/or timings
  • The referenced intellectual property is omitted from the title, placing the mention in the description instead
  • The description would provide an analysis of the original sound, a description of how the uploaded sound is different and how it was created [update: as opposed to for example "This is a remake of [gamename] xyz sound"]
Examples of OK sounds, as far as I can tell:
  • Extra Life 8 Bit.wav by Mrthenoronha (problematic description, unrelated to the issue at hand)
  • 8-Bit Coin Or Power Up FX For Retro Video Games by Cloud-10
  • Coins 1 by AceOfSpadesProduc100

While checking, I removed two sounds that were too close to Super Mario melodies. (I'm one of the volunteer moderators of Freesound)

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