Log in to Freesound

Problems logging in?
Don't have an account? Join now

Problems logging in?

Enter your email or username below and we'll send you a link to help you login into your account.

Back to log in

Almost there!

We've sent a verification link by email

Didn't receive the email? Check your Spam folder, it may have been caught by a filter. If you still don't see it, you can resend the verification email.

Default title

  • Sounds
  • Tags
  • Forum
  • Map
    • Sounds
    • Packs
    • Forum
    • Map
    • Tags
    • Random sound
    • Charts
    • Donate
    • Help

Freesound Forums

  • Freesound Forums
  • Dare the Community
  • A software to speed up gunfire sounds without distortion?

A software to speed up gunfire sounds without distortion?

Subscribe

Started October 15th, 2019 · 8 replies · Latest reply by copyc4t 6 years, 2 months ago

C
cubrman

0 sounds

9 posts

6 years, 2 months ago
#1

Youtube these days is amazing at speeding up sounds. I am pretty sure that feature is autmatic, I highly doubt there is a person out there who actually tweaks pitches for every new uploaded video smile. Is there a software I can use to do the same? Specifically for gunfire sounds? I am trying different stuff right now and while they do fine with voices, gunfire sounds are all messed up.

Breviceps

247 sounds

97 posts

6 years, 2 months ago
#2

The PaulStretch VST is pretty good

C
cubrman

0 sounds

9 posts

6 years, 2 months ago
#3

I've checked Paulstretch but it designed to slow the sound, not to speed it up.

copyc4t

283 sounds

654 posts

6 years, 2 months ago
#4

Audacity's Change Tempo feature does it.

copyc4t - http://soundcloud.com/copyc4t
Breviceps

247 sounds

97 posts

6 years, 2 months ago
#5

cubrman wrote:
I've checked Paulstretch but it designed to slow the sound, not to speed it up.

Paul's Extreme Sound Stretch can also speed up sounds

stomachache

507 sounds

234 posts

6 years, 2 months ago
#6

In what capacity are you looking to speed up gun sounds? If you are trying to create an effect where gun shots are occurring in a quicker succession, the solution is not to speed up the samples, but to isolate the individual gunshots and align them together in a fashion synced with how you want (accounting for the decay/reverberation of each shot).

C
cubrman

0 sounds

9 posts

6 years, 2 months ago
#7

"In what capacity are you looking to speed up gun sounds? If you are trying to create an effect where gun shots are occurring in a quicker succession, the solution is not to speed up the samples, but to isolate the individual gunshots and align them together in a fashion synced with how you want (accounting for the decay/reverberation of each shot)."

That was exactly the response I was looking for. And the one I was afraid of smile.

Can I clarify something? I have taken an automatic fire sound (~30 shots), chopped them into single shots with the same length and then, if I understand you correctly, I should just sequence them in such a way that the resulting automatic fire sound is fast enough for me, right? Here are my questions:

1. I want to make several variations of the automatic fire sound. In theory, all I need to do is to randomize the order of single shots and I am fine, in practice this approach yeilds very unnatural sound. Have you ever encountered something like this? Is there a solution?

2. Should I fadein/fadeout the ends of the sounds when I sequence them?

copyc4t

283 sounds

654 posts

6 years, 2 months ago
#8

Thanks for the clarification, it should have been in the first post wink

Your general approach is correct; as for the points,

1. Does your original sample have a lot of ambience reverberation? Because in that case you'd be chopping the reverb as well, which might contribute to the unnatural feeling. If so, you'd need a less reverberated sound to work on. In any case, try adding yourself a very little reverb to your recomposed track, the shortest duration you can, and very low in volume (if you hear it, it's too much); it should act as a sort of "ambient glue" and feel a little more natural. Also, keep the original first and last shot in place, to start from silence and carry on the ambience tail as it was. Another good tool for "glue" is compression, but use it very lightly not to kill the transients.

As for variations in sound, little touches of phaser and pitch changes may help; played well, they might be enough to make the variations you need without randomizing the shot order.

2. More important than the fades, make sure your chops start and end at zero-point crossings to avoid clicks; done that, the fade-outs might even not be necessary as the tails will be covered by the high volume of the next shot, and you may just fade-out the final result as you see fit. But if you notice too much ambience build-up in the cross-fade areas, then yes, fade-out the tails until the ambience level is constant.

copyc4t - http://soundcloud.com/copyc4t
Post reply
About Freesound Terms of use Privacy Cookies Developers Help Donations Blog Freesound Labs Get your t-shirt!
© 2025 Universitat Pompeu Fabra