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A more effective attempt than UnrelentingAgony1, this time with an improved AnalogBox circuit and fewer artifacts. It's a mix of 3 separate runs of an AnalogBox circuit I designed to sound just human enough to be disturbing. The first one I put into my "musical" pack but this one has less of the background "singing" and so I'm going to put it in the Backgrounds pack instead. Also, this file is a seamless loop, unlike the first attempt.
Warning: any sensitive person should avoid listening to this. Most people will find it overwhelming to listen to the entire duration of the clip (my apologies to the moderator who gets to approve this). Just keep reminding yourself that it was generated entirely by a virtual synthesizer circuit. No humans or other living creatures or any recorded sounds were used in producing this sound, despite what you may think you hear. It's lots of oscillators and filters, some delays, etc., with the generated bytes written to the disk drive. That's all.
But if you dare to listen, be aware that Jesus spent more time warning people about the reality of hell than he spoke of just about any other topic. With that in mind, this sound is sobering and disturbing enough that I don't want to joke about it here.
Type
Wave (.wav)
Duration
2:38.588
File size
26.7 MB
Sample rate
44100.0 Hz
Bit depth
16 bit
Channels
Stereo
6 years, 10 months ago
Thanks! Used sound here: https://vimeo.com/220331673
8 years ago
Totally freaky so it's perfect!
9 years, 5 months ago
Hey, pigeonamondo, thanks for the notice here... I would never have imagined someone using it like that. If I didn't know what I was listening for, I would never guessed that the complex backdrop included this sound. But I can tell it's there since you told me. :-)
10 years, 3 months ago
Great! (I hope :-) )
As for attribution, the licensing terms include a requirement for providing a link to the individual sound used (for each one).
I personally also like for these attributions to be included in whatever searchable text is published to the web (if at all) in addition to the delivered product itself. For example, if you put up a trailer on YouTube that features that part of your game, you should provide attribution in the description text of that video. I describe that in my profile, and you can also find the bare minimum covered in the freesound FAQ here: http://www.freesound.org/help/faq/#licenses-1. I also don't mind the use of my actual name (Keith W. Blackwell) in addition to the url which contains my user name (zimbot).
Thanks for letting me know, by the way!
10 years, 3 months ago
I'm making a game and using this sound for a Hell scene so i will be using the whole thing if you want I could put in the credits otherwise I'll just mention that I did use some things made by other people.