zimbot
Real name: Keith W. Blackwell
I get a kick out of creating something that others can enjoy and find useful. Sounds are one avenue for doing that.
When supplying attribution, please include my name and at least one appropriate freesound URL to reach the sounds you used, plus the specific name of each sound used (either by its freesound sound number/address or URL, or by the path to the sound). This makes it easier for me to see which sounds are being used, and for others to be able to track down the exact sound without having to wander through all of my sounds. If you split attributions so that details are in one place and summary in a more prominent place, then at least mention me for freesound sounds in the summary ("Keith W. Blackwell" or "zimbot" alongside "freesound.org" in some appropriate fashion), and the summary should hint at where to find the details.
For example, for a video posted to YouTube, a summary might appear in the credits but the details in the supplied text, because that's prominent enough that folks have no trouble finding it. Games often have credits in one long listing somewhere with no real "summary". The attribution should go with the "product" whenever practical, as opposed to simply providing a URL where you provide a web page of credits, because the life of the web page is independent; and it might be too inconvenient to navigate to it. It's negotiable, of course, so ask if you have an unusual situation. I'm obviously not too much of a stickler since I've already made my sounds available with Creative Commons licensing, but please do respect the intent of the license terms.
zimbot's latest sounds
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A very naive approach to emulating the "astrogator" sound heard in many bridge scenes of the original series of Star ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A complex sound rather similar to, but not exactly like, the "astrogator" sound effect heard in some bridge scenes of ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
From a request for "spinning music", I was inspired to throw together a very quick Analog Box circuit to do ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
Recreation from scratch of the "red alert" sound used in the original series of Star Trek. Totally synthetic, created mathematically ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A relatively close recreation of an iconic sound used mainly for the start of a transporter function in the original ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A relatively close recreation of an iconic sound used mainly for the start of a transporter function in the original ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A seamless loop recreation (not exact, but close enough) of the sound from the original series of Star Trek associated ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
Recreation of an iconic sound effect from the original series of Star Trek -- a whistle used to get attention ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A recreation from scratch of the iconic chirpy noises emitted by a communicator in the original series of Star Trek. ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
Recreation of a commonly-used Star Trek (the original series) sound, the one that could be part of a transporter sequence ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
Recreation of a commonly-used Star Trek (the original series) sound, the one that could be part of a transporter sequence ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A seamless loop of a continuous beam sound along the lines of how it was imagined for old sci-fi movies, ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
This is SonicDeathRay_1.2KHzNoCrackle with some "crackle" added, though admittedly the start and end of the loop have been adjusted, so ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
Weird enough to be difficult to describe. It's sort of like pops and crackles that are convolved to a brief ...
- Currently /5 Stars.
- 1
- 2
- 3
- 4
- 5
A reverse of WeirdCrackleyNoiseLoop, such that each convolved impulse makes a downward frequency sweep instead of an upward sweep.
more...