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Water dripping from faucet into a small glass container with some water in it -- different sounds for different rates of dripping and slight differences in depth of accumulated water, etc. Not perfectly clean -- the background noise has some artifacts from reducing it, but it will probably be fine in most envisioned usages, where you apply a bit of filtering to taste and then convolve with your room-noise impulse response or some other reverb (drippy wet caves, anyone?). You might instead want to find individual drip sounds to extract and use as stand-alone noises for game actions and so forth.