March 19th, 2006

a sound model aims at simulating a conflagration, the inner microsound world of wood objects and vegetation while burning up in the fire and flames. main sound sources were processed microphone recordings, pulse-wave oscillators and filtered noise. i used a dynamic mic to record various objects such as aluminium foil when rubbed against the microphone, paper wrinkles and stone crackles. these went through a bank of modulated filters, distortion, ring modulation, granular processing and some high EQ tunings. different results from the processing were selected and layered on top of each other. envelopes were applied per each layer.
a soundscape layer (in the background) was basically created with bandpass-filtered white noise, freq-modulated sinewaves and chorusing oscillators. these went through a bank of fixed frequency resonators and multiplied with envelopes.
synthesis and processing were done in PD, additional editing/tweaking in Peak and Cubase.


  • avatar
    DJ Burnham 1 year, 10 months ago

    That’s great, hope to use it in Scene 17 in Episode 30 of Ad Astral – The Dinner Guest: due out in 2018. Credits will be in the shownotes.
    Many, many thanks.
    Dave Burnham

  • avatar
    maslinaw 3 years, 5 months ago


  • avatar
    clkelly 3 years, 10 months ago

    This is very good stuff! Loving the rich landscape of sounds!

  • avatar
    Cell31_Sound_Productions 5 years, 8 months ago

    Very cool.

  • avatar
    Pax11 10 years, 11 months ago

    Extremely nice !
    Pictures pop up every second of the piece...

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