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A seamlessly looping, composited edit of me pouring small glass fragments on to a pile of shattered glass. The sound is composed of 11 copies of the same recording, each with unique panning, volume, start offset and attack transient shaping.
This sound should be good for pretty much any sound design use where you need to layer in a sustained tinkling / jingling texture. It will work neat for "coin drop" type sounds for video game use, if you cut out small segments and apply envelope shaping to those. Or just treat the entire sound with a massive reverb for some "Crystal Cave" vibes :)
Recorded using Roland R-26 at 96kHz 24-bit.
For reference of recording session and this edites sound please see here: https://twitter.com/LidlBitchard/status/1531887144662360065
If you find some use for this sound in your project, I would love to check it out. Please leave link to yours in the comments! <3
For CC attribution of my works, please give credit to "Arto Koivisto" in your derivative work.
If you can PM me a download link to your derivative work I would be very happy to include a copy of it in my private archives!
Type
Wave (.wav)
Duration
1:44.775
File size
28.8 MB
Sample rate
48000.0 Hz
Bit depth
24 bit
Channels
Stereo
1 year, 9 months ago
Thanks for sharing this! I'm thinking about using this in an e-course I'm building for work. According to its CC4 license, I'm supposed to "give appropriate credit, provide a link to the license, and indicate if changes were made." How would you want this credited? And does "a link to the license" just mean a link to this page? Also, where/how am I supposed to indicate if changes were made (which would probably just be cutting down the length and converting it to an mp3). Thanks, in advance, for any help you can give me with those questions!
1 year, 10 months ago
This is very good!