February 1st, 2018

Made in ableton live. A slow firing heavy weapon.

19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop.

Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together.

The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic.

Each shot was sidechained to duck down in volume when a new shot triggers for more clarity.

Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail.

I felt the shots lacked a good sub bass so an Eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub

Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter.




  • avatar
    pj123pj 5 months, 3 weeks ago

    fantastic sounds - thanks very much :¬)

  • avatar
    ISPY4ever 11 months ago


  • avatar
    SergeantBiscuits 11 months, 2 weeks ago

    This is the most satisfying gun/cannon sound I've ever heard. Thank you so much for sharing this.

  • avatar
    Alexepoch_YT 1 year, 11 months ago

    Epic, just epic

  • avatar
    SuperPhat 2 years, 4 months ago

    Dude I love reading your feeback, they really help me pinpoint what I need to improve on! Thanks for taking the time :)

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