I needed the sound of a stick hitting something, so I mixed together a whip sound, a belt strike sound and a the sound of someone hitting a …
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Qat
February 16th, 2011
February 16th, 2011
I needed the sound of a stick hitting something, so I mixed together a whip sound, a belt strike sound and a the sound of someone hitting a …
Q
Qat
February 16th, 2011
February 16th, 2011
I needed the sound of a stick hitting something, so I mixed together a whip sound, a belt strike sound and a the sound of someone hitting a …
Q
Qat
February 16th, 2011
February 16th, 2011
I wanted the sound of a stick hitting something solid.
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Qat
February 16th, 2011
February 16th, 2011
needed a fast click sound for my UI buttons vitriolix chack_can_opener had a great piece.
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November 11th, 2010
November 11th, 2010
I wanted a slide-click sound. Mixed RHumphries RBH_Household_closet_01 with LolJames Bolt_on_Gate_Open_Close
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November 11th, 2010
November 11th, 2010
For a whooshy, click-snick sound of something opening and locking into place. Designed for a sliding UI pane. Combined Glaneur's woosh_01 with LolJames Bolt_on_Gate_Open_Close
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November 11th, 2010
November 11th, 2010
A whippy sound finished with a locking into place from qubodup swosh_43 and LolJames Bolt_on_Gate_Open_Close
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November 11th, 2010
November 11th, 2010
A whooshy sound with a lock click at the end. From Glaneur's woosh_02 and LolJames Bolt_on_Gate_Open_Close
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November 11th, 2010
November 11th, 2010
I needed a big heavy door to slide open pretty quickly. So I started with this excellent sound: 31154__UATaudio__hugeSlidingDoorSlamECM800 and mixed and chopped to get this one. Hope …
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October 29th, 2010
October 29th, 2010
I wanted a sword sheathing sound and found the nice wooden/lacquer sound (from Q.K.'s Sword_Sheath.wav) and then added a quiet sample (from Streety's sword1.flac) to make it more …
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October 28th, 2010
October 28th, 2010
I wanted the sound of a sword being unsheathed so I took a nice zingy metal sword (from hello_flower's Sword.wav) and added a little chunk of wooden click …
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October 28th, 2010
October 28th, 2010