Seamless loop of an idle space ship engine created for a game built in the IDGA 48 hour game making competition. Pitch shifts well for changing revs.
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Power up sound created for a component of a game constructed in the IDGA 48 hour game making competition.
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Power up sound created for a component of a game constructed in the IDGA 48 hour game making competition.
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Power up sound created for a component of a game constructed in the IDGA 48 hour game making competition.
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Power up sound for space ship waste systems. Created for a game built in the IDGA 48 hour game making competition. The effect is based around a reversed …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Power up sound for space ship waste systems. Created for a game built in the IDGA 48 hour game making competition. The effect is based around a reversed …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Power up sound for space ship waste systems. Created for a game built in the IDGA 48 hour game making competition. The effect is based around a reversed …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Large containment chamber opening to reveal the sound of molten liquid before closing again. Created for a game built in the IDGA 48 hour game making competition. Original …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Large containment chamber opening to reveal the sound of molten liquid before closing again. Created for a game built in the IDGA 48 hour game making competition. Original …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Large containment chamber opening to reveal the sound of molten liquid before closing again. Created for a game built in the IDGA 48 hour game making competition. Original …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Shields power up sound created for a game built in the IDGA 48 hour game making competition. The effect was constructed from a heavily processed recording of a …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Shields power up sound created for a game built in the IDGA 48 hour game making competition. The effect was constructed from a heavily processed recording of a …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Shields power up sound created for a game built in the IDGA 48 hour game making competition. The effect was constructed from a heavily processed recording of a …
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Rising converging synthesized tones. Created for a game built in the IDGA 48 hour game making competition.
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008
Rising converging synthesized tones. Created for a game built in the IDGA 48 hour game making competition.
P
PhreaKsAccount
January 8th, 2008
January 8th, 2008