2 posts

  • avatar
    901 sounds
    77 posts
    Call for high-quality gun shot recordings


    I'm working as a sound designer, making effects for video games.
    I am using Freesound extensively in my work, searching for CC-0 licensed sounds that I transform and mostly use as elements in complex sounds, if I can't record something myself or synthesize it.

    I am contributing CC-0 licensed sounds myself (almost a 1000 sounds so far), and have been doing so for many years before I even started downloading any sounds from Freesound and working as a sound designer.

    I think there's a scarcity of really good recorded gunshots on this site.
    I'd like to ask gun owners who can record good audio to step up and fill the gap.

    What is missing are clean, raw gunshots and explosions recorded on location with no background noise, but clean reverb tail of the environment present. 24-bit / 96 kHz FLACs would be preferable (WAV is fine too, though FLAC saves on server load).

    Sounds like that are incredibly rare on Freesound, and are usually short, clipping or have a lot of noise in them.

    I would really like to avoid using commercial libraries and keep doing my job sticking to the free culture sources like Freesound.

    I look with envy at gun-centric YouTube channels, who have access to open spaces, guns and recording equipment, that could provide amazing resources for sound designers, if they just published raw audio from their videos under CC-0.

    Sounds like firecrackers, fireworks etc can be used as well, though that's already on Freesound to some extent.
    I'm used to building such sounds layer by layer using recordings and synthesis, thought I see that some clean gunshot recordings captured in open spaces would go a long way to help in such work.

    It's hard to do AAA-quality work with scraps, and I'd love to be able to showcase Freesound and free software as tools and resources that anybody can use to create great sound effects.
    I am making video tutorials about free software and Linux for music production and sound design, and I'm using FOSS + Linux in my work exclusively.

    Maybe I should make a video calling for such recordings?

    I'm tempted to buy a bunch of firecrackers of various sizes, drive to a middle of nowhere and record them for ya'll, though maybe some of you can easily do something like that because you're already going to shooting ranges etc, and it wouldn't be much more work to just record the audio there.

    Of course - you owe me nothing, and (full disclosure) I am using Freesound as a resource to earn my living right now. So maybe I should just buy a commercial library of gun recordings. My free culture spirit though yearns for something else. Maybe I could donate to someone who can fill this gap, so the sounds would be CC-0 and available for everyone?

    Thank you for all your great work, and sharing resources that everyone can use!

    Wanna learn about music proudction? YouTube
  • avatar
    259 sounds
    160 posts

    Just to be clear, you're asking people to do work that isn't trivial, and then to put the results into the public domain (CC-0), just so you can use it to help make a living for yourself. Amazingly, there are folks here who do seem to do that a lot. I never put anything into the public domain, myself, but require attribution.

    Gunshots are mostly high pressure impulses, so any recording of them in enclosed spaces will essentially be impulse responses -- they tell you more about the enclosing acoustic space than the gun. Thus, you need different ones for every different type of environment -- every possible combination of floor, ceiling, and wall material or treatment, every possible shape and size of room, etc. You might be better off just using an acoustic environment simulator for that. Admittedly, the impulses tend to emphasize lower frequencies, and you could do as well with popping a balloon for that part of it -- or a filtered impulse. The real gunshot sounds would be so loud that almost any additional notes such as metallic pinging, ejected cartridge impact, etc., would be very low-level by comparison once you get the levels correct for capturing the bang without distortion. Consequently, layering of different recordings of the different components is pretty much a necessity. Plus, you can't be firing a real gun in every possible environment -- a shooting range will typically have concrete floors and walls and will not sound right for other types of environments. Anyway, all those layers require even more permutations -- each different kind of empty cartridge being hit with a piece of metal and tossed onto different types of floors or walls/floors or furniture/floors combinations (though the rest of the room could come from convolving with an appropriate impulse response).

    All that to say: I think your final suggestion, that you should invest in a commercial sound library, is probably your best bet.

    But I'm just guessing.


    -- Keith W. Blackwell

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