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    1194 sounds
    417 posts
    sfx (eg. Skid, Countdown, Boost, Crash) for Kart Racing Game


    Hello,

    SuperTuxKart, a MarioKart-like game needs some sounds (short ones, long ones and loops) replaced and added:


    • Race start countdown (bad attempt at replacing here)
    • Bubblegum "too liquid(?)" (bubblegum is a trap: you put bubblegum on the floor - it slows down karts that drive through it)
    • Collect item/nitro (we replaced that sound lately for legal reasons but the new one is not fitting [compare old ogg to new ogg ]
    • Skid on asphalt (replacement for existing), grass, sand and dirt
    • Nitro (boost-speedup while pressing key and having enough fuel) sound (LOOPING)
    • Slipstream (If you stay behind an enemy kart for a while, you get a boost - could sound linke strong wind for example - see this thread for discussion - could wind from OGA be used?) (LOOPING)
    • Slipstream charge (we could use a sound for not only the slipstream boost but also the slipstream charging, which is where you try to stick behind an enemy for ~4 seconds)
    • "Feature unlocked" (In the game you can complete challenges and then you get a new feature presented in a short "treasure chest unlocked" animation - could be a short song/fanfare..)
    • "Bubblegum dropped" (so far we use the same sound for placing a bubblegum trap and for driving into one)
    • Reset button (When a kart falls down a pit, a 3d button with the tag "Reset" appears above the kart and has a "pressed" animation - reference to computer reset buttons)
    • Plunger hits target (The plunger allows to attach to a foe's kart or to block their view when shot backwards - there is only a 'shoot' sound but no 'plunger hit wall or kart' sound)

    Bold sounds are the most important sounds to be replaced.

    I made a 2:36 video showing the context of the sounds and hope that it helps and inspires you.

    If somebody knows of fitting freely licensed sounds or would like to create/remix some, the developers would be glad to hear them. Original authors get credited in the game.

    Note I: I cross-posted this request on the following forums:
    SuperTuxKart (at FreeGameDev)
    OpenGameArt.org
    Moosader (for OpenArt)

    Note II: Being committed to open source, SuperTuxKart has quite strict license information requirements, so please make sure to name all sources you use. The safest would be to use one of the following licenses: CC-BY-SA, CC-BY or CC0 (Kind of like Public Domain. Sampling-Plus is not OK unfortunately.

    Donate to Freesound.org so it can serve even more and better sounds to you in the future!
  • avatar
    1194 sounds
    417 posts


    I just wanted to let you know that I found a wonderful skid sound and was able to easily loop it:

    http://www.freesound.org/people/audible-edge/sounds/71739/

    Thanks so much to audible-edge for this wonderful recording!

    Donate to Freesound.org so it can serve even more and better sounds to you in the future!
  • avatar
    2640 sounds
    2155 posts


    qubodup wrote:
  • Bubblegum "too liquid(?)" (bubblegum is a trap: you put bubblegum on the floor - it slows down karts that drive through it)
  • possible bubblegum ... http://www.freesound.org/people/Timbre/sounds/147669

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