3 posts
Is it even necessary to know the correct sample rate for a game engine like Unreal Engine or Unity?
What about modding games too? Do you have to match the same sample rate used for the sound effects inside a any given PC game?
As high as supported by the audio chip DSP unit. Some support 16bit 48kHz, some 24bit 96kHz, my AE-5 supports 32bit 96kHz. There is a catch though. My soundcard supports 32bit 384kHz, but only as passthrough, so the audio basically goes straight through the chip directly to speakers. If I want DSP to process them, I need to use 32bit 96kHz.
If your specs are correct, I'd say 16bit 48kHz is what you'll probably be able to use with your system (assuming you're using onboard audio).
What games do you use ?
3 posts