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    What sample rate should I use the sound design w/ video games?


    Is it even necessary to know the correct sample rate for a game engine like Unreal Engine or Unity?

    What about modding games too? Do you have to match the same sample rate used for the sound effects inside a any given PC game?

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    As high as supported by the audio chip DSP unit. Some support 16bit 48kHz, some 24bit 96kHz, my AE-5 supports 32bit 96kHz. There is a catch though. My soundcard supports 32bit 384kHz, but only as passthrough, so the audio basically goes straight through the chip directly to speakers. If I want DSP to process them, I need to use 32bit 96kHz.

    If your specs are correct, I'd say 16bit 48kHz is what you'll probably be able to use with your system (assuming you're using onboard audio).

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    What games do you use ?

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