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    How does a really wild part sound?

    I have some buildings in my game, where the better off party it up, while the player (who heads a dystonian police state) is at the same time at war at the horizon..

    Now this buildings need sound of course- so i tryied to capture this, and its difficult.
    A wild party should be randomized i guess- so just having a infinite loop of some glass clinging, and music playing and laughter gets fake and irritating pretty fast..

    Any advice?
    Most partys i went to that where wild, got pretty silent in the end, except for the music, so that didn't help..

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