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Made using Audacity only
1. Generate a Risset Drum. Frequency: 150hZ. During 4seconds. Center frequency: 500. Width: 400. Amount of noise: 25. Amplitude: 0,80dB.
2. Effect: Echo. Delay times: 1. Delay factor: 0,5.
3. Effect: Delay. Type: Bouncing Ball. Delay level: -12.0. Delay time: 0,40seconds. Pitch change effect: Pitch/tempo. Pitch change: 0.50. Number of echoes: 4. Allow duration to change: NO.
4. Effect: Normalize. Check Box: Remove DC offset & Normalize maximum amplitude to -1.0dB
Typologie de Schaeffer: X'' Itération complexe
Morphologie
Masse: Groupe Nodal
Timbre harmonique: Eclatant
Grain: Grain de résonance
Allure: Vivante
Dynamique: Attaque abrupte qui se répète
Profil mélodique: Variations scalaires
Profil de masse:
Site: Le son monte puis redescend
Type
Wave (.wav)
Duration
0:04.000
File size
344.8 KB
Sample rate
44100.0 Hz
Bit depth
16 bit
Channels
Mono