Charlie, I wish you all future success with your work. You never know, I might be able to contribute again. But my mood, and the moment dictates, so no guarantee of the end sound. The more I move away from the personal, the better.
ToiletRollTube, Thanks for the reply! (And for the note about it...) I'm not surprised it took a while to fine-tune this the way you wanted. I often let things kind of percolate for a bit, so I understand.
I'm not a sound guy, so some of your explanation was beyond my knowledge base, but I'm interested, and will probably learn more as time goes by. I may need more audio in the future, and would be happy to check out whatever you have.
This little animation has gotten a ton of great feedback, and it would not have been the same at all without your track, so I appreciate your work a lot. Thanks!
It took me almost two weeks on and off (scratching my head, experimenting, frowning etc) (what! for something so simple? yep :) to get the sound I was aiming for. In the end it was just a simple matter of timbre adjustment and harmonic shifting, but initial distortion methods in Trash played a large part in the output to Dtblk's resample effect.
Thank you for using my sound, I'm very honoured. I've embedded the video on my blog.
I think I'll have to watch Brazil again, for about the fourth time.
P.S. Love the video and the sounds you've mixed in. Very moving and accomplished work.
ToiletRollTube, I used this segment in an animation I recently completed, as the foundation of the atmosphere, and it was perfect. I boosted the bass, to make that layer more obvious. Even has some nicely paced screeches that fell into place with minimal adjustment. I credited you (and freesound.org), and I'm wondering if you'd like a copy of the animated short. You can find it on:
Thank you so much for your recoding! I listened to the sound pack bits that you created it from, and you must have put in some real time with it, because it's so much more developed than the source blips you used! Really great work. Thank you.
Similar to the ambient stuff which I have been experimenting on this year aswell, based on raw data being converted to sound, further processed and looped. The only difference being that you used an existing software file as raw input and I generate new raw files with my random wave algorithm.
Just to give away a little hint to sound artists out there how ambient sounds like these are done. I'm sure others have fugured this out already, so it's not an Area 51 secret anymore. ;)