A test of Kong in Reason7. All sounds except hihats physically modelled.
Drum kick electronically treated. Stereo 16 bits 44.1kHz.
White noise processed with FIR-filter.
loops of playing the door and rubbish bag
Quite realistic thunder sounds. I've recorded this by blowing into the microphone.
Walking through the Miami Metro Zoo with Olympus DS-40 and Sony ECMDS70P. Percussion instruments.
A beefy switch sound that I created for FreeDoom.
A series of kicks to different sides of a dumpster.
This is the full loop with drums, bass, and piano all together. Cmin, Adim/C, AbMaj, BbMaj
Breathing Industrial Game: Different breathing with some distortion. Sampled into Ableton using distortions like Trash2, compression using PSP Compressor2. Recorded ...
beat (source unknown) sampling with soundforge 7.not quantized....,just cut looping + pitch (-) + dbglitch vst effect
An excerpt of the ride "ring of fire." Note: The Audio Clips in the base Range.