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This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100Hz.The algorithm for this noise was created two years ago by myself in C++, as an imitation of noise generators in SuperCollider 2.
Type
Mp3 (.mp3)
Duration
0:30.081
File size
942.6 KB
Sample rate
44100.0 Hz
Bitrate
256 kbps
Channels
Stereo