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This was hard to create I used many different types of doors for the close including hatches, Fridges, cars, large and small. I layered them with a stretched air effect to indicate pressure.
Type
Wave (.wav)
Duration
0:02.310
File size
326.5 KB
Sample rate
48000.0 Hz
Bit depth
24 bit
Channels
Mono
8 years ago
Just a little update... I'm using it in my GoldenEye clone level of Facility here:https://forums.unrealengine.com/showthread.php?106354-UnrealEye-(N64-Classic-Re-imagined)&highlight;=unrealeye
I will have credit where it is due!
8 years, 1 month ago
Ditto what astekgames said. On behalf of all indie game developers out there struggling in basements and one room apartments -- thank you!
8 years, 4 months ago
GREAT STUFF! I'm using this and a few other SFX door sounds in my game project. Thanks for the kind donation to the public!