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Digital noise made from raw binary files extracted from HDD with Hexplorer using raw import function in Audacity. Files were 4, each made from 200 sectors. I modified each sound using filters and joined them together to make longer looping example. Good to use in a game or 3D video animation as background ambient noise.
Audacity and Hexplorer are freeware and you can make similar job with them...
https://freesound.org/people/CZghost/sounds/196988/ by CZghost
Please make sure to mention me in credits.
Type
Wave (.wav)
Duration
0:18.576
File size
800.0 KB
Sample rate
22050.0 Hz
Bit depth
16 bit
Channels
Mono
3 weeks, 5 days ago
@patriciavega: Thanks for your kind words. I wasn't expecting anyone to write a novel with a praise, but thank you. I'm not gonna comment on the blatant ad to promote your services here, I'm just gonna tell you I was just bored and I was just messing around, got an idea, did it, and done. I didn't expect to find something that sounds like an official critique review. :D I'm not used to that kind of stuff. Sure, I've read couple of film critique reviews, but I was never before a subject to receive one. :D Thank you. :D
3 weeks, 5 days ago
The utilization of raw binary files from a HDD, processed through Hexplorer and Audacity, signifies a resourceful approach to crafting ambient noise. This method, leveraging available tools, presents unparalleled flexibility and creativity for enriching paid media services and projects, particularly in gaming and 3D animations. Through meticulous filtering and seamless merging of sounds, a captivating and immersive background ambiance is achieved, elevating the overall user experience. Moreover, this cost-effective solution underscores the value of innovative utilization of freely accessible software tools in achieving professional-grade results. Recognition of CZghost's contribution is essential, ensuring acknowledgment of their role in the project's success.