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    Maybe rookie question, but: "How to get rid of reverber


    This may sound quite rookie for many of you, but, is there any way to get rid off natural reverberance of room? I mean, I have recorded some percussive sounds, which I want to use for samples, but I canĀ“t get rid off the natural reverberance recorded. Any advice, suggestion, tip, will be appreciated.
    (I work in Nuendo & Cubase, so pls no PT solutions, I do not have HW for that)

    Thanks a Lot!

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    I guess there's no real solution for that. You could try it with a transient designer like http://www.voxengo.com/product/transgainer ...

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    Yup, not an easy thing to do. . . Eq may help to cover it up as well.

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    Another plugin: http://www.dyvision.co.uk/reverbremover.html

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    lots of heavy drapes. Pad all the walls with 4 inches of foam. Put the drummer out in a field far away (sorry I am a string player.)

    What you are looking for is an anechoic chamber. I used to work in one when the door closed you could hear your heart beat. Very strange. The chambers are covered with foam with foam cones all over the walls. Way cool if you ever get a chance to go in one. I have been in one for light (flat black room), and one for RF work (smaller cones than audio.)

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    A simple gate with the Hold at about 25 milisec. and the release to your liking should do the trick...

    Then adding a smaller reverb to smooth it out is an effect i use when i have something abruptly end.

    I do sound for TV FILM AND VIDEOGAMES, lets talk business.
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    Maybe not a direct answer to your question, but sequencers like Logic have a drum sound replacer. If you have a recording or loop, you can tell the plugin to trigger on eg a snare or bass drum track and replace the sound by something from a sample. If you're not happy by the recording of a drum session, this is the way to replace parts of it.

    Regarding the question, i second what kantouth is advising, that is what I would try too. I doubt if EQ can help you here. If the recording is stereo, there are more options. Then you could try to isolate the mono component in the sound.

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