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    Attributing CC0 sounds


    Hi,

    I'm making a commercial videogame (to be sold on android & ouya) and I'm using like 15 sound effects from this website.

    All of them are under Creative Commons 0 license, so I know I don't have to credit the authors, but I want to, as a way to say thank you to these authors.

    So this is how I'm doing it: a "CREDITS" button on the main menu leads to a new screen where (among other things) I show this:

    "SFX: ALL SOUNDS ARE CREATIVE COMMONS 0 (PUBLIC DOMAIN) FROM FREESOUND.ORG"

    And just under this line a text scrolls slowly showing all the filenames and their corresponding authors.

    What I'd like to know is if this is acceptable. I'm not providing links to the files because it's somewhat messy to do that on a scrolling text, but since I don't have to attribute the sounds (all of them are CC0) to begin with... I wonder if I can just leave it like that.

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    Thank you for respecting the creators in your consideration to attribute these sounds.

    Linked attribution is preferred, but not always necessary. It is completely reasonable and acceptable to state the source and the author considering they are CC0 sounds. If it was CC Attribution maybe the author would like something more, but what you have done is more than enough for completely free sounds.

    Thanks again smile


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    Ok, that's great to hear! Thanks very much smile

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    Head-Phaze wrote:
    Thank you for respecting the creators in your consideration to attribute these sounds.

    Linked attribution is preferred, but not always necessary. It is completely reasonable and acceptable to state the source and the author considering they are CC0 sounds. If it was CC Attribution maybe the author would like something more, but what you have done is more than enough for completely free sounds.

    Thanks again smile

    I agree, very respectful.

    To hear, you first have to listen
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    It's very kind of you to want to attribute CC0 sounds!

    I recommend an extra screen with all links or a .txt file if you're building for a platform that supports text file viewing.

    If your game has a website you can place a list of all links there as well.

    You can generate a full-fledged attribution list using http://gist.github.com/qubodup/5353355 if it's easy for you to run python.

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    Hi! I've just made a new gameplay video of my game and I show the credits screen so you can see how it looks right now.

    Look, second 00:18
    http://www.youtube.com/watch?v=lYfPR__UGfk

    Thanks for the advice! smile

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    Nice graphics, I like the concept too.

    How long has this taken you so far?

    Me and a game designer have been working on a 2 dimensional game that so far has taken us 1.5 years, which is still far from being finished.


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    Cool!

    I noticed that the word "brother" is used to describe the other robot. You might want to throw in a randomizer to have "brother"/"sister" for the probably actually genderless robots at 50/50 probability. smile

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    qubodup wrote:
    Cool!

    I noticed that the word "brother" is used to describe the other robot. You might want to throw in a randomizer to have "brother"/"sister" for the probably actually genderless robots at 50/50 probability. smile

    Or use a plug in like dblueglitch to authentically morph between the two, every now and again wink


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    Thanks for the kind words! Glad you like it smile

    @Head-Phaze This game has been in active development since October'12. But it's hard to tell how many hours are in because I'm making it on the side of my full time job which takes away quite a lot of time I'm afraid - Good luck with your game! It's hard staying motivated in long projects but in the end it pays off just for the sake of seeing it finished!

    @qubodup You're right about the "brother" term; the problem is that it's not dynamically generated text, it's a texture so I'd prefer to put in a neutral term like "pal", "friend", "sibling" or something like that so I can keep 1 single texture (instead of creating a 2nd one). I'm not native english speaker so I'll have to dig a bit to see what would be a good term that describes them as twins since "friend" is not quite there... is "twin" ever used? As in... "Hi this is my twin"? Suggestions are welcome! smile

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    Yes it is acceptable to call someone "my twin" but it is not correct in the English language to address someone as "twin".

    For example:

    Correct: "This is my twin" or "this is my twin brother/sister" - "we are twins" "we are twin brothers/sisters/siblings"

    Incorrect: "Hey twin, what are you doing?" - "I'm ok twin" "look at what twin is doing"


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    SUGGESTIONS
    Sib = (relative) - comes from the word sibling which is brother and sister or a plural for a group of brothers and sisters (siblings)

    Kin = relation - can mean blood relative or a relation within a community or a closed group of people (similar to a clan).

    Edit: With this in mind, there's no rule saying that in a fantasy game you cant use the word "twin" intentionally incorrect. It has the potential to be acceptable.

    Hope this helps


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    Thanks a lot for the suggestions!

    I'll probably stick with twin, since it's already in the name of the game.

    If I recall correctly, the word "brother" is used just 1 single time on the game, and that's what you saw in the video: at the beginning of the 1st level you can read "Your brother is in danger. Hurry up, help!"; maybe change that to...

    a) "Your twin is in danger. Hurry up, help!"
    b) "Danger!! Hurry up, help your twin!!"

    ...or something like that.

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    Sounds good to me smile


    I am the thing that goes bump in the night...

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    For those interested: the game has been released today on OUYA!

    You can queue the download to your console from here:
    http://www.thinicegames.com/games/twin-robots/

    Launch trailer is here:
    http://www.youtube.com/watch?v=K3elLXuLZq4

    Android & desktop versions will come later... soon!

    Thanks everyone for the advice given on this thread smile

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