gis_sweden has a point: there is a lot to collect and actually various reasons why people collect stuff.
There are actually a lot of people (with a lot of money) that collect art that they don't necessarily like. Why?
Well, some could say "I don't like Picasso, but I recognize he is a major figure in modern painting. So I have a Picasso in my collection, even if I don't like it, because it is a fundamental artist."
Others could say "I don't like Picasso, but investing in a Picasso is a sure investment. I did it for the value of the piece, rather than because I like it."
And some stupid rich kid might say "I bought a Picasso because all my friends had one..."
Jokes aside, thre are collectors of synths that do it for the interest in the history of music. Rather than for their interest or ability in playing the things.
Just recently I had a long conversation with a guy that collects guitars and vinyl records.
Although he does play the guitar, he surprised me at some point in the conversation. He does not collect vinyl records for the music on them, but rather for the cover artworks. Go figure!...
At the end of the day there is no right or wrong.. or is there?
If I had enough money I would like to build a massive modular synth. Now, I doubt I would make much music with it. I would probably just get too distracted creating ridiculously complicated patches to make equaly ridiculous (and useless) sounds. - But it would be FUN!
As most pre-conceptions, any pre-conception about music is bad.
A few long years ago I was veemently against people who used loops to make music. I though it was cheating. It was not making music at all. Just taking stuff someone else made and justaposing and/or overlapping...
But then there is beat slicing, re-sequencing, EQ-ing, re-pitching, re-sampling...
At some point I used to think the same about people who used pre-sets. I mean you have these software synths in your computer so powerful that Moog would have killed for... You could create sound! New sound! Any sound! The world could be your oyster... and instead you just go and play sounds someone else made and everyone else has: the factory presets, for God sake!
But then again... if you make a good mellody and a good beat and arranje it all nicely, well mixed, etc... That could be all you need!
Personally, I have tried to do a bit of everything within my budget: I have some cheap analogue gear (like a Korg Monotron Duo), plenty of free plugin synths and effects and some paid ones also, a recorder (Zoom H1), some cheap webmics and a couple of decent dynamic mics.
And then I have a variety of other gear, like a multi-effects pedal, a few toys and radios (some of them broken). Even one or 2 simple circuits I build myself.
Sample libraries (mostly Freesound)...
Almost forgot to list my piezo mics and coil pickups...
These things tend to come into their best when they are mixed together.
For example, I would not make a music track exclusively on the Monotron Duo. But you would be amazed at what can be created with such a simple and cheap synth and 2 or 3 free effect plugins...
2775 - our glass
welcome on freesound. Nice that you give us all, freesounders, some of your sounds.
I understand your frustration but...; All moderators are volunteers. They also have their own private agenda. Sometimes it takes a few days. If it is busy, when people are on holiday like now, it may take a week.
Hopefully you have some patience.
I've been waiting over a day for 21 sounds to be moderated but they're only between two seconds and three minutes long.
1. Anyone else having this problem?
2. Why might I be having this problem?
Hey three MADLEON,
I have been a voice actor for several years now. I have a great range of voices. Check out one of my profiles on fiverr: http://www.fiverr.com/voiceactorguy
I'd be happy to help you with voices for your videos.
2774 - Hour Glass
2773 - waiter
2772 - Jungle
2771 - fever
2770 - Cabin
2769 - Lodge
I need a vocal sample for a song I'm making, a male voice yelling "Where's my fucking body?". Preferably at around 110 BPM, but I can work with anything within maybe 40 BPM of that. (Y'see, I'm a pro, I own a copy of audacity). Preferably with a 0 License, but again, I can make do.
Thanks in advance,
2768 - Gathering
I need a sexy female voice intro please. If you can inbox me I will message you the details.
I'm making an open-source 3D firstperson rpg with a female protagonist, and could use some help from you fine folks at freesound.
My character can pick locks, and when she doesn't have a lockpick in her inventory, i'd like her to say "I need a lockpick" or something similar.
I have tried myself, but my voice sound terrible
The game is build using open-source tools (Blender, Gimp and Python), and all code will be released under GPLv3 as soon as the game is ready (the game will also be released in binary form to ease access and install).
Models and textures are all CC-BY-SA, and are available at my github-site.
Development is done on a Linux platform, but if there should be a demand for it, a Windows and Mac version is possible.
The game will use low-poly models, and will not attempt to mirror the graphics of newer AAA-games, instead it will fous on story and gameplay.
A small example of the level of detail can be seen here:
EDIT: I could also use "Damn... it broke", "Argh", "Hu" and other fighting sounds.
2767 - preparation
2766 - (the) Bear
We humans, especially men, love to collect. We collect stamp, motor cycles, butterflies and softsynths…Many of us also love to argue for our beliefs. Our belief in a soccer team, OS, team, sequencer, engine, religion or fishing lure.
I would love to have a Honda XL 500. But I don’t necessary have ride it. Just touch, own or maybe just dream. We struggle with problem on the top of Maslow's hierarchy of needs.
And yes I know hardware collectors who never actually make any music. It’s like me and the Honda of my dreams. (Not always good for relationships…)