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    76 sounds
    41 posts

    5052 - bone

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    54 sounds
    108 posts

    actually it sounds more like plastic with some wear on it

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    54 sounds
    108 posts

    sounds like you are opening and closing something made out of wood

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    hi could anybody do a jamaican voice saying the following words

    HI IM PRINCE BUSTER AND I LOVE LISTENING TO MOULDY ON FRESHTRAXX RADIO

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    2 posts

    Does anybody know where to find combat zone sounds from the middle east (Afghanistan) and then I mean gun shooting, people screaming in panic (Arabic) etc... It is for a Afghanistan war scene.

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    8 posts

    Hello, I'm looking for a voice actor that can record the following text for me. preferably a male voice actor with a deep voice but that's not necessary, if you are interested you can email me at nonations.info@gmail.com so I can send the music for the voice recording. I hope someone can / will help me! smile

    Regards,
    Joël

    ======================================================================================================

    2 men. driven by music, were seeking for a great power. A power that could bring happiness to the whole world. years went by, without finding what they were looking for. Until one of them discovered that the power they had been looking for, was music. and now... they are sharing there power with YOU.. so let's give this music the power that it needs. MORE. POWER!

    ======================================================================================================

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    I am looking for a composer that could help me out a little bit, and create music for my new game: The Rise of Twotone: Blood Ghost. This is a horror game that is based inside a hospital, and is full of suspense, and gore. If you are interested in helping out, leave a line here at lloydandrew89@gmail.com

    The type of music I need is slow, dark, and scary ambiance. I may also need help making sound effects like clicking, running, heart beats, breathing, and monstrous sounds. Also, send a portfolio of your previous music so I can see what you can do. Thank you for your attention.

    -Andrew

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    2 posts

    Looks like the html tag didn't work tongue

    here it is full length: https://drive.google.com/open?id=0BxIJqZWwsPncN1d4RnAyQ0cxeXc

    Thanks in advance, everyone!

    Cheers,

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    494 sounds
    165 posts

    Fred.

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    Hello, I am developing some software and I really need a female voice for some added effect.

    The scripts will be:

    "Welcome back Mr. Lucio (loose-e-oh)"
    - sexy and playful

    "Let's do this!"
    - cute and excited

    "Are you ready?"
    - sexy and innocent

    "Welcome back Mr. Sta...(as if she were going to say Stark and caught herself) I mean Mr. Lucio"
    -Sexy at first and then surprised/embarrassed

    Please feel free to message me if you have any questions, and feel free to be creative. I'm excited to see what happens!

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    Seems like most of the sound files on the site are WAV files. For folk on a limited mobile data connection it would be useful if samples were available as smaller MP3 files also.

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    494 sounds
    165 posts

    Your keyboard typing and door sound have a lot of bass and rumble. Filtering out the low end would help, and perhaps you had the microphone too close. Your razor sound is panned to one side; it seems like you unnecessarily recorded to a stereo track.

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    1947 sounds
    2120 posts

    Hi strangely_gnarled

    If I understood what you mean, that gives you a power law decay (x^2, x^3, etc...) instead of exponential. Not perfect, but much better than linear...

    Spectral processing has a couple of downsides. Typically the split would be logarithmic. I think even in Audacity it is logarithmic. - each octave being split into a fixed number of buckets.
    This does not work too bad if you are processing sounds offline: in theory, you could have as many frequency buckets as you like...

    If you try to do it in real-time, the biggest problem is that the equations need to 'see' a considerable portion of a full cycle of a wave in order to capture that frequency component. - for the real low frequency sounds, down to 20Hz, this gives a delay (or latency) of ~50ms. Which is a big problem for realtime sound processing.
    Because the equations need to 'see' enough of the sound to determine if a frequency of 20Hz is present or not, and the sound is being fed to the EQ in real-time (imagine you are EQing a vocal or an instrument), then you have to wait those 50ms, regardless of the speed of your CPU. Then you add on top the additional delay required for the CPU to do the maths sad

    That is why many filters/EQs model the equations of the actual electronic circuits rather than using FFT maths - because for those you can achieve much lower delays.

    The buckets introduce another problem - the blurring or transients.
    But I have already gone way off-topic here, so I will shut up...

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    Ha, thanks, just now saw your reply. Yeah, just figuring out the direction I'm going with music. Planned to do film scores as a career but we'll see.

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    great sound
    dissertation help

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    13 sounds
    365 posts

    Absolutely right AlienXXX,

    That's one of the failures of basic algorithms in digital processing. When I use the simple fade function in Audacity I block the fade period and apply fade 2 or 3 times to get the last bit of the tail to persist enough. Digi processing also has the same potential weakness in the frequency domain where the sample "buckets" don't resolve logarithmically up the spectrum. To simulate a natural EQ you have "Guess" many in-between points on the curve. I've only ever used Audacity, so I assume that more sophisticated editors must tackle this better.

    I'm from the analogue generation where I put my trust in resistors, capacitors and inductors. They obey the natural rules straight out the box! Having said that, I'm not knocking digital processing; It does stuff that is totally impractical with (affordable) analogue.

    Wibby

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    1947 sounds
    2120 posts

    toiletrolltube wrote:
    Wibby, that's always one that gets me every time: how long/short to make the fade (even/mostly with unnatural sounds) 1 second 2, 4, etc. Fade is however very important in a freesound sample and often overlooked. Thanks for your advice, I'll try to figure out the dB smile. Maybe you're coming from a different audio perspective, I don't know.

    I think it is not just the case of how long or short the fade should be. Natural sounds (and many other things) decay exponentially but many fades are linear, so they just sound wrong even if they are otherwise lomg enough...

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    Please if you could make a female voice tag saying [K.I.D Beatz]
    thank you!

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    Im looking for someone who could record my beat tag(s).

    Arch Music

    Produced by Arch Music

    Another beat by Arch Music

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    1 sound
    2 posts

    Thanks for replying. I'll try doing both 1) and 3).