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  • avatar
    55 sounds
    127 posts

    Microscopia, not sure what the confusion is but my understanding is that the competition is to celebrate 100K Uploads and to encourage more uploads. I agree, the comp is unlikely to change peoples habits where they have become entrenched in doing things a certain way but it may encourage some people to simply have a go. And, having 'had a go', some may continue to do so. This is a very small competition and one that is not designed to change the world!

    Cheers

    David

  • avatar
    0 sounds
    2 posts

    Thanks, I apologise for the post, should have read the rules properly!

    Presidential speeches and other public speeches are fine to sample right?

  • avatar
    2100 sounds
    1890 posts

    Heliopolis
    I'm not very familiar with sampling rules, but is it okay to sample quotes from TV Shows (in a legal point of view)?

    Not on Freesound.org ...

    Failing to comply with the rules of the freesound website (i.e. uploading copyrighted material) will result in users being banning from the freesound website and legal actions will be taken against the violator. Uploads are traced and directly linked to the user of the system.
    http://www.freesound.org/legal.php

  • avatar
    0 sounds
    21 posts

    Hey guys, i need a deep voice , american would be perfect, to say :
    Team L T A
    . Thanks wink

  • avatar
    0 sounds
    21 posts

    Woohoo wink
    Thanks Its awesome

  • avatar
    2100 sounds
    1890 posts

    These were made only using the above two "possible candidates" samples ...
    http://www.freesound.org/samplesViewSingle.php?id=100012

    You could mix-and-match the stretches and the twangs, and vary the duration of the silence between end-of-stretch and release twang.
    e.g. ... http://www.freesound.org/samplesViewSingle.php?id=100027

  • avatar
    0 sounds
    4 posts

    Timbre
    rubber stretch
    http://www.freesound.org/samplesViewSingle.php?id=92649

    release twang
    http://www.freesound.org/samplesViewSingle.php?id=85019

    First, thanks a lot for the reply.

    The stretch sound is one of the "possible candidates" indeed, but I would like it to be a longer more continuous sound.

    The other one is not exactly what I wanted. What I was searching (and now the difficult part to explain) was a "PEEEEuUuUuUUm" sound! :roll:

    ps: Now THAT was an excellent explanation, right! tongue

  • avatar
    0 sounds
    2 posts

    Hi, first post here!

    So I've been really getting into a TV show called "Dexter", it's about a blood-splatter analyst (in the police department) who also happens to be a very special type of serial killer. I would highly recommend giving this show a try!

    Anyway, I was wondering if we could start a thread or a section including memorable quotes from popular TV shows, 'Dexter' for example has some great quotes which I've been trying to find on the internet but haven't had luck yet...

    What do you guys think?

    PS: I'm not very familiar with sampling rules, but is it okay to sample quotes from TV Shows (in a legal point of view)?

    Thanks!

  • avatar
    2100 sounds
    1890 posts

    rubber stretch
    http://www.freesound.org/samplesViewSingle.php?id=92649

    release twang
    http://www.freesound.org/samplesViewSingle.php?id=85019

  • avatar
    0 sounds
    4 posts

    Short Version: If my English doesn't full me, I need slingshot sounds.

    Long Version: There are several games nowadays (like Angry Birds) who throw "stuff" with a slingshot. I'm kind of trying to make a game which also uses a slingshot. So basically what I need is sounds of a slingshot being pulled (stretching sound), released (shot sound), and the sound of the rebound of the thrown stone.

    I want the game to have a "cartoony" feel, so the sounds should also be exaggerated.

    I searched the freesound and found "similar" sounds, but not exactly what I was looking for.

    I kind of know nothing about SFX, so I ask you, if it doesn't take you too long, if it is possible to generate such sounds and allow me to use them in a commercial (if it all goes well) title.

    Thanks a lot in advance.

    Best Regards.

  • avatar
    2100 sounds
    1890 posts

    Repaired & effected version of the above ... http://www.freesound.org/samplesViewSingle.php?id=99951

  • avatar
    2001 sounds
    2155 posts

    Hi a.e,

    Sorry if I was being too pushy, but I would really like to see this move forward.
    I agree that some elements still need to be finalized: such has the voting/selection process.

    As I understand it, the points now being discussed relate to the management of the competition itself. The actual rules seem to be pretty much set, in particular in terms of what sounds are allowed, which is what I need to start working.

    David (higginsdj)
    I have not actually checked the latest version of the rules, but as I remember the "at least one sound that meets the criteria" was dropped and replaced by "all sounds must come from Freesound and have been downloaded less than 10 times". The only exceptions would be if your project contains dialogue or narration, in which case you would have to record these, but all other sounds would have to meet the criteria above.
    Please check the link that a.e has posted and check the last version of the rules.

    As to verification of the sounds used adhering to the criteria, I would say there are 2 important aspects to this:
    1) The user must provide a full list of all samples used with credits to the uploaders. - This is after all in the general rules of Freesound: You must credit all samples used, wherever possible. Projects submitted without this list cannot be judged and therefore would have to be excluded from the competition.
    The list must contain the SAMPLE NAME and the SAMPLE AUTHOR, a linkt to the Freesound sample would be a useful but not essential.
    2) Should there be any dispute about the number of times a sample was downloaded before being used for the competition entry, Ihave already checked with Bram that all downloads of each sample are logged (see one of the previous posts n this thread).

    Hope this answers your questions.

  • avatar
    2 sounds
    3 posts

    Hi. I'm making a library of New Zealand orientated sounds. If anyone feels like posting their sounds on my website they can.
    www.ttocskcaj.com/phpBB3/

  • avatar
    5 sounds
    29 posts

    Now I metioned all the names behind the samples in the description or like this:

    www.youtube.com/watch?v=Ndu6J5g5bzg

  • avatar
    3276 sounds
    320 posts

    And so it came to be:
    http://www.freesound.org/samplesViewSingle.php?id=99481
    All the best.

  • avatar
    55 sounds
    127 posts

    The only rules I see that need to be finalised are how to verify the sound(s) used met the criteria.

    Another thought... If the competitor only needs to use one sound meeting the criteria then I can't see the point. I could use 50 sounds that don't meet the criteria and 0.5 seconds of one that does. How does that meet the objective of the comp? I would rather see a rule that requires the majority of the sound in the project (ie more than 50%) using a sound(s) that meet the criteria.

    Cheers

    David

  • avatar
    31 sounds
    23 posts

    Thanks for all the suggestions. I actually still have a few ideas to share, but first things first:

    1. Rules: http://adamell.wordpress.com/100k/
    2. I've contacted Bram about getting the rules their own page on Freesound.org. I also asked about getting a "Dare" thread started, as he is the only one who can post on that board.
    3. Closing date: October 31 (that gives one month of Freesound 2.0 to get some face time, because it's set to be release on October 1)

    I was actually thinking about having two contests, and close them both at the same time and award the two winners prizes.
    A. Each user may enter into each contest only once (a total of two entries), but my not be able to win both contests.
    B. The contests would be: 100K Rare Audio Project (the one we've all been developing), and the second would could be the Freesound 2.0 Contest. The latter would be less strict about it's rules, but still require users to have a certain amount of samples uploaded before being considered for winning.
    C. Perhaps the second contest could follow the idea that Cajo came up with by separating it into sub-categories. I was just hoping that the second be official and approved by Bram.

    I'm not really sure what to do with this, but I don't think that just the 100K contest will suffice for the Freesound 2.0 release; after all, it's many years in the making.

    AlienXXX:
    I understand your reservations about starting your project, but am pretty sure that the rules that have come together are pretty solid. I'd say go ahead and start working! (no time length requirement will be added, I can assure you)

    Etc:
    1. I've created a page (that I will have to update) to host all the links in addition to the thread.

    Voting:
    I'm not sure how this will be accomplished yet, but I did come up with some guidelines and things to look for:
    1. Is it original?
    2. Does it adhere to a single theme?
    3. Does it exemplify the rare audio samples used as being just as productive as the most downloaded ones?

    Let me know your thoughts on all this please.
    Sorry for making you read so much!!

  • avatar
    2100 sounds
    1890 posts

    DJ Jossy
    ...Gotta spice it up a lil bit

    I don't know about "spice"y, but this version is loud and clear ... http://www.freesound.org/samplesViewSingle.php?id=99866

    DJ Jossy
    ... software to spice it up

    Audacity is a free multi-platform audio editor, Goldwave (Windows only) has a free trial period (2000? operations).

  • avatar
    0 sounds
    2 posts

    Thanks smile It sounds Good !!Gotta spice it up a lil bit but thanks!!!
    PS. : a cool software to spice it up ???

  • avatar
    0 sounds
    13 posts

    thanks dude