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    underwater ambience


    Can anyone here suggest ways of creating under water ambience

    Also how to create a realistic rain falling on water sound effect thanks

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    mawdsley93 wrote:
    Can anyone here suggest ways of creating under water ambience

    Low pass filter ... https://wikipedia.org/wiki/Low-pass_filter

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    Although not entirely realistic, a lot of reverb and slow flowing sounds might also help.

    There's a recent video game "Subnautica" that has done underwater ambiences pretty darn well (although mostly consisting of distant sea creature calls, which works very effectively), so you might want to listen to the sound of that for inspiration.

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    There's quite a lot of Hydrophone sounds on freesound, maybe they're useful for you. What type of sounds were you thinking of? If you're talking about synthesis, then I've no idea how.

    InspectorJ, Speaking of games. Have you played SOMA? One of the best single player experiences I've had since HL2.

    http://store.steampowered.com/app/282140/

    Trouble runs, far away, in the night.
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    toiletrolltube wrote:

    InspectorJ, Speaking of games. Have you played SOMA? One of the best single player experiences I've had since HL2.

    http://store.steampowered.com/app/282140/

    I've watched and heard a lot about SOMA, but have unfortunately never got around to playing it for myself. Though, that is another excellent example of underwater ambiences and sounds.

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    I've had good luck using Zynaptiq's Morph 2 for doing underwater stuff. Flowing water and bubbles as the processing modifier can yield interesting results.

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    This sound that I made can be used as an underwater ambience: https://www.freesound.org/s/376173/, I hope it inspires you.
    For synthesizing water or wind sounds:
    1- Use a sound that cover the whole or most of the frequency spectrum.
    2- Process it with equalizers, filters (LP - HP - BP - BS etc...) & compressors.
    3- You can use reverb or other effects like: chorus, flanger & phaser.
    * There isn't a specific method for creating the sounds you mentioned but the above method is an easy and basic one.
    Have fun experimenting!

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